1/15/2024 0 Comments Rimworld addiction cure modNow it works - in a later stage, I will make it possible for players to use this hediff as well. Only for NPCs - give immunity to Nurgle's diseases. Cannot be tended, cannot be cured - once the process has done, they will attack anyone in their sight. If your pawn stays in white gases, Poxwalker build up will be started. Poxwalker Blight Gas (* requires Biotech DLC - otherwise, the function may not be activated.)īlight Launcher now has two firing modes - one for Nurgle's Rot, another for Poxwalker blight gas. Cannot be tended, cannot be cured - the only cure is their death.Ģ. Most of Death Guard's attacks generate (except melee attacks - all of their melee weapons basically give your pawn Nurgle's Rot build up without generating gases) green gases and if your pawn stays there, the Nurgle's rot build up will be started. Very dangerous disease - your pawn will never be cured from this disease until their very death. This mod adds a Death Guard sub faction, along with their Culture, Earnable Royal Titles, Custom Startings and Apparels.Īlso, it adds / modifies some playing mechanics like I save it all for the endgame gauntlet (those 15 days when the ship is starting up), then my whole colony is high on yayo, wake up, go juice, and/or luci for the whole time. That is why their hediffs are little bit too strong, but enough to slaughter post-humans and let you not be boring in later play-through. Luci can only cure scars it wont cure brain damage, chemical damage, or missing limbs. Standalone Death Guard Faction mod from MIM - WH40k Factions.īasic concept of Chaos Factions are, the same as previous version, pure enemy which bring some balance to heavily overpowered player Space Marine colony.
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